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Desktop Images training video tapes for 3D Animation, Digital Video and Computer graphics.





LIGHTWAVE
ANIMATE TWO

EXPRESSIONS:

SPACESHIP FLYBY

2:59


Spaceship Object

3:21


Auto Key Create

4:53


Align Object to Path

5:32


Motion Options

5:50


Object Bank Rotation

6:55


Align to Path - Look Ahead

7:53


Adding a Planet & Stars

9:32


Copying Keyframes

10:52


Grapf Editor Expressions

13:00


Additive Expressions

14:44


Reference to Channel Expression

15:49


Linking to Unrelated Channels

17:58


Noisy Channel Modifier

19:41


Shakey Null Object

20:53


Shakey_Fade Null

22:20


Shakey Camera Expression

22:44


Adding Camera Shake

25:25


Reset Null Y Position

26:05

ENDOMORPHS:

BUTTERFLIES PROJECT

28:12


Butterfly Object

28:49


Create New Morph

29:31


Wing Flap Up

29:56


Wing Flap Down

30:55


Object Properties - Morph Mixer

31:56


Repeat Behavior

33:12


Ease In / Ease Out

34:04


Flapping Speed

34:26


Bouncing Motion

35:10


Animating Butterfly

37:11


Butterfly Mover Null

39:24


Parentinh Butterfly Mover

39:46


Mot-ify Delete Motion Keyframes

41:04


Load From Scene

43:16


Spreadsheet Editor

43:52


Alter Butterfly Timing

44:47


Camera Rotation

46:03


Sky Backdrop

47:06


Move Path Tool

48:20


Skybaker

49:27


Remove Skytracer Background

50:42


FP Blur Filter

51:36

ANIMATING BONES:

SEVERED HAND PROJECT

52:29


Severed Hand Object

53:39


Skelegons

55:40


Creating Polygons

56:39


Merging Points

58:48


Rotating Hand

59:44


Pivot Point

1:00:30


Send Object To Layout

1:01:52


Bones

1:03:30


Draw Bones

1:04:23


Subpatch Level

1:06:55


Subdivision Order

1:09:24


Convert Skelegong To Bones

1:11:13


Disable Bank & Heading Rotation

1:12:22


Bone Properties - Falloff

1:13:33


Joint Compensation & Muscle Flexing

1:14:47


Spreadsheet Editor

1:15:34


Multiselect Bones

1:18:04


Bone Selection Set

1:18:30


Animating Fingers

1:19:29


Repeat Motion

1:21:33


Graph Editor - Get All Channels: Shift G

1:22:09


Change Finger Timing

1:23:30


Motion Speed

1:24:49


Hand Position

1:25:18


Ground Object

1:26:31


Dramatic Lighting

1:27:08


Final Animation

1:28:36



This list corresponds with the index points on the video tape.
Zero your VCR's realtime counter at the beginning of the tape.




Back to Animate Two





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