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Desktop Images training video tapes for 3D Animation, Digital Video and Computer graphics.

Understanding HyperVoxels
Understanding HyperVoxels
Volumetric Concepts in LightWave 3D

DEFINITION
Volumetric Pixel
HyperTexture
Types of HyperVoxels
SETUP
HyperVoxel Object
Enable HyperVoxels
HyperVoxel Boundries
View Background In VIPER
ATTRIBUTES (SURFACE VOXELS)
Object Dissolve
Size Variation
Stretch Direction
Blending Modes
VIPER Scene Preview
Negative Blending Mode
Effector Blending Mode
Surface Shading Tab
Texture Editor Options
HyperTextures Tab
Implicit Surface Area
Texture Effect
VOLUMES
Volume Shading Tab
Opacity
Density
Thickness & Smoothness
Bake Object
Advanced Shading Tab
Near Clip Distance
Volumetric Shadows
Illumination Models
Rayleigh Lighting Model
Self & Cellshade Illumination
Ambient Color & Intensity
Volume HyperTextures Tab
TEXTURE EFFETCS
Turbulance
Billowing
Displace
Dissolve
Velocity Translate
Dissolve & Expland
SPRITE
Sprite Basic Shading
Clips Tab
Loading Images
Apply Image
Selecting Multiple Clips
Frame Offset
LIQUID
Automatic Sizing
Size Variation
Reduce Particle Quantity
Basic Surface Settings
Reset Particle Generator
Final Mercury Animation
EXPLOSIONS
Sprite Geometry
Sprite Color Texture
Dissolve Effect
Max Particle Size
Animate Particle Size
Expanding Size Control
Lower Render Quality
Color Texture Gradient
Luminacity Settings
HyperTexture Settings
Luminocity - Local Density
Volume Thickness
Illumination Models
Final Explosion Animation


Back To Understanding HyperVoxels

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