MODELING THE SKELETON
Draw Skelegons Tool
Draw Back Bones
Position Back Bones
Weld Points
Name Back Bones
Draw Arm Bones
Position Arm Bones
Name Arm Bones
Adjust Pitch Channels
Draw Hand Bones
Position Hand Bones
Adjust Hand Geometry
The Thumb
Name Hand Bones
Draw Lower Body Bones
Position Lower Body Bones
Heel Bone
Name Lower Body Bones
Mirror Opposing Bones
Name Left Side Bones
Bone Selection Order
Eye Bones
Belt Bone
Center Cape Bones
Side Cape Bones
Mirror Cape Bones
WEIGHT MAPS
Torso Map
Weight Shade View
Upper Arms
Weight Tool Falloff
Lower Arms
Symmetry & Weight Maps
Right Leg
Left Leg
Neck & Head
Brows, Hair & Mouth
Eyes
Neck Overlap
Wrists & Hands
Belt
Cape
SETTING UP LAYOUT
Load Character
Object Subdivision
Convert Skelegons to Bones
Bone Properties
Assign Weights to Bones
Spreadsheet Editor
Finished Bone Assignment
Re-convert Skelegons
Parenting Bones
Setting Bone Colors
Rotational Alignment
Edit Keyboard Shortcuts
Cape Bone Setup
DEFORMATION TESTS
Shoulder
Adjust Underarm Area
Airbrush Tool
Hip
Knee
Elbow
Fingers
Head
INVERSE KINEMATICS
Null Objects
Null Positions
Null Parenting
Right Leg IK Setup
Null Object Functions
Hide Nulls
Left Side Nulls
Left Leg IK Setup
Right Arm IK Setup
Elbow Pitch Limitations
Left Arm IK Setup
CHARACTER HANDLES
Pelvis Proxy Pick
Master Null
Character Handle Null
POSING THE CHARACTER
Disable Arm IK
Multiselect Bone RotationThe Cape